3D rendering is nothing but the 3D computer graphics process that automatically converts the 3D wire frame models into the two dimensional images along with 3D photorealistic effects or non-photorealistic rendering on a computer. Talking about rendering it is nothing but a final process of creating the actual 2D image/animation from the prepared scene. This idea can be easily compared to the idea of capturing a photograph or filming the scene once the setup is getting finished in the real life. There are a number of types, which include formal and the specialized, rendering methods that have been developed. These can range from the distinctly the non-realistic wireframe that offering via the polygon-based rendering, to more advanced kind of techniques like 3d renderings, ray tracing, or radiosity.
The idea of 360 rundgang is meant for interactive media like the games and simulations, which is to be calculated and displayed in the real time, at the rates of approximately 20 to 120 frames per second. In the real time rendering, the goal is to simply showcase as much information as possible which a human eye can easily process in a fraction of a second. The basic goal is to get as high as possible degree of photorealism at the minimum acceptable rendering speed. In fact, the exploitations can be even applied in the way the eye 'perceives' the world, and it simply result to the final image that is tend to be presented and necessarily seen like the real-world, but is close enough for the human eye to tolerate.